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Collision Detection (3)  
Texture Mapping as a Fundamental Drawing Primitive
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. (June, 1993)
Zime: archaic ornament and data encoding vehicle
Personal graphical signet for your internet site and/or HTML email.
Xvox demo
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
VDSlib: A View-Dependent Simplification Package
Public domain package for view-dependent simplification and rendering of polygonal environments.
University of Florida Surflab
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
Stylized Depiction
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
STEEL's Programming Resource Page
A website with information, explanations, and source code about 3D graphics.
Shadow Generation Algorithms
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
Representing a Camera in a 3D Real-time Engine
This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
Real-time Optimally Adapting Meshes (ROAM)
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.

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