M Spline
A new linear best quality and fast algorithm of raster image scaling.
Levels of Detail and Polygonal Simplification
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
Ken Turkowski's Contributions in Computer Graphics
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
An Interactive Introduction to Splines
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
Inferno Project
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
Implicit Surfaces
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
Hugues Hoppe's Homepage
A collection of research graphics articles.
HiEnd3D
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
Hardware Perlin Noise Demonstration
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
Graphics Gems Repository
The official site for source code, errata, and addenda to the Graphics Gems book series.
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