GFX: Computer Graphics Programming
Several articles on advanced graphics programming, mostly 3D-related.
GFX
Several articles on real-time graphics rendering.
Faster 3D Graphics by Not Drawing What Is Not Seen
Published in Crossroads, the ACM student magazine.
Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
2D special effects
A master thesis about various 2D special effects, with example movies.
3D Object Intersection
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
comp.graphics.algorithms Frequently Asked Questions
Basic computations frequently needed in graphics.
Chris Bregler's home page
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
Andrija Radovic“'s Algorithms
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
Andrew's Autostereogram Pages
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
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